AI Insights · Timothy · October 2021
Top 5 Otome Games on iOS in Mexico, Q3 2021
In Q3 2021, Otome games on iOS saw varying performances in Mexico. The top 5 titles, including 'Obey Me! - Anime Otome Sim -' and 'Tears of Themis,' revealed interesting trends in downloads, revenue, and active users.
The third quarter of 2021 provided an intriguing snapshot of the Otome game market on iOS in Mexico. Here's a closer look at the performance of the top 5 Otome games, based on data from Sensor Tower.
Obey Me! - Anime Otome Sim - from NTT Solmare showed fluctuating weekly revenue, peaking at around $955 in late July before declining to $281 by the end of September. Weekly downloads experienced a downward trend, starting at 163 in late June and dropping to 71 by the end of Q3. The game maintained a relatively stable number of weekly active users, ranging from 828 to 910 in the first month and closing the quarter at 745.
Otomania by Genius Inc. saw its highest weekly revenue of $321 in late July, with figures generally staying above $200 for most weeks. Downloads spiked to 373 in early August but gradually decreased to 109 by the end of September. Weekly active users peaked at 192 in mid-August, following a more stable pattern towards the quarter's end.
Dangerous Fellows - otome game from Storytaco.inc had a varied revenue performance, with a high of $254 in late July and a low of $63 in early July. Weekly downloads surged to 949 in late July but fell to as low as 152 by the end of September. Active users peaked at 1.03K in late July and then saw a decline, stabilizing around 460 by the end of Q3.
Tears of Themis by COGNOSPHERE PTE. LTD. recorded its highest revenue of $563 in mid-September, with a notable increase from $42 at the end of July. Downloads started strong at 2.3K in late July but dropped significantly to 217 by the end of September. Active users followed a similar trend, peaking at 2.5K in early August and gradually declining to 911 by the end of the quarter.
My Candy Love - Otome game from Beemoov experienced a steady revenue, with a peak of $330 at the end of June and figures generally around $100 towards the end of the quarter. Downloads showed a downward trend, starting at 187 in late June and dropping to 58 by the end of September. Active users remained relatively stable, ranging from 1.3K at the beginning of the quarter to 1.1K by the end.
These insights into the performance of Otome games provide a valuable overview of the market dynamics in Mexico. For more detailed analysis and further insights, visit Sensor Tower.